Here are common screens your students will encounter while using Imagine Language & Literacy.
Multi-Product Login Screen
Students accessing the program via the app or login.imaginelearning.com use the Students tab to log in.
Product Selection Screen
Students assigned to more than one product see all products assigned to them and must click a tile to start a session.
Benchmark and Placement Test Introduction and Testing Conclusion Screen
When a student begins an assessment, they see this screen with accompanying audio saying, "This is a test. Do your best!" Students also see this screen at the conclusion of testing.
Placement and Benchmark Test in Progress Notification
A Booster icon and the words "Testing in Progress" display in the bottom left corner of the screen throughout the duration of the Benchmark and Placement assessments. When students complete the test, the icon and text are removed.
Note
This same notification appears when students are taking the brief Pre- and Post-tests within their learning sequence. Pre-tests are given to determine if students can skip an upcoming activity and Post-tests evaluate whether students have mastered the content or need additional support. If you are unsure whether or not your student is in the middle of a Placement or Benchmark, consult the Growth report.
Reading Level Assessment Screen
Students starting the Reading Level Assessment see this screen.
Control Panel at the bottom of student activities
The Control Panel consists of the following features, in order from left to right:
- (A) Pause button: Students should press this button to interrupt and hold the activity if they need to take a short break. The Pause screen also shows students their usage data.
- (B) Translate button: Applicable to students whose Language Support is set to something other than English. Pressing this button allows students to rehear the instructions in the language set in their student account, if the activity type allows for it.
- (C) Replay Instructions button: If students miss the directions or aren't sure what to do, they should click this button to listen to the instructions again.
- (D) Let's Go button: Press this button to submit answers/save work and move on to the next question or activity. When enabled, this button changes from a checkmark to a chevron.
- (E) Repeat button: When this button is enabled, students may repeat the entire activity.
- (F) Progress bar: Indicates how much of the lesson the student has completed. For scored activities, there will be a circle for each question and it will be green if the student got it correct on the first attempt, yellow if they miss it on the first try but then get it correct, and red if they don't get the answer correct on the first or second try.
Inactive Student Session
Users see this screen when the app is waiting for student input. After 10 minutes of inactivity, the student is automatically logged out. Usage time in the Usage report will not include the 10 minutes this screen was shown.
Something Went Wrong Screen
This screen displays when a network request couldn't complete. Click More Info in the bottom right corner of the screen to get more insight into what went wrong.
Pause Screen
Students who click Pause () in the bottom left corner of their screen while working on an activity are shown the following screen, which tracks their daily and weekly usage.
For students with only one assigned product, the screen looks like this:
Clicking Continue takes students back to Imagine Language & Literacy. Clicking Logout ends the student's session and logs them out.
For students with more than one product, the screen looks like this:
Clicking Continue takes students back to Imagine Language & Literacy. Clicking Back to Home ends the student's session and returns them to the Product Portal; from there, they can log out or select a different product to work in.
Rating Screen
After completing some activities, students are asked to provide feedback on how well they liked the activity by selecting the corresponding number of stars.
Avatar-Building Screen
When students are working on their avatar, they can view their rewards data at the bottom of the page:
- The total Booster Bits they have available to spend
- Their museum level
End of Session Screen
Students who complete their assigned session time are shown the End of Session screen. On this screen, they see a summary of what they learned during that session and a breakdown, by color, of how many Booster Bits they earned during the allotted time.
End of Content Screen
When a student completes all assigned content for their rostered grade level, including Guided Review Mode lessons, they encounter this screen with suggested next steps.
End of Program Screen
When a student completes (and/or tests out of) all content for all grade levels, they see this screen to let them know they have finished the entire program.