Earning student rewards in Imagine Language & Literacy

Students who successfully complete Imagine Language & Literacy and Imagine Español activities can earn Booster Bits to spend on customizing their avatar, visit the Imagine Museum exhibits and games, and level up—which unlocks new exhibits in the Imagine Museum.

The more proficient a student performs in Imagine Language & Literacy or Imagine Español, the faster and more frequently they can visit the Imagine Museum. Students earn a museum trip and achieve a new level each time they accumulate 1000 Booster Bits. New levels unlock different items in an exhibit. The Rewards screen displays the student's current museum level. Every Imagine Language & Literacy and Imagine Español activity does not provide students the opportunity to earn Booster Bits.

 Note

Booster Bits collected and purchased are shared between Imagine Language & Literacy and Imagine Español. When students switch between Imagine Language & Literacy and Imagine Español, the level, Booster Bits, and purchased items show in the product switched to.

 Note

Imagine Learning resets the number of Booster Bits, student avatars, levels, and any purchased assets for all Imagine Language & Literacy and Imagine Español students before each school year starts.

Earning Booster Bits

Booster Bits can be student-earned or teacher-awarded. Student-earned Booster Bits are based on performance in Imagine Language & Literacy or Imagine Español activities and are awarded when a student completes an activity. Teacher-awarded Booster Bits are given based on the student's effort, improvement, and growth on a recording or writing and are awarded the next time the student logs in to Imagine Language & Literacy or Imagine Español.

Student-earned Booster Bits

Students earn booster bits by answering questions located in activities and tests. Many of the activities that present separate questions map one to one with an opportunity to earn a booster bit. When students answer questions, and the progress indicator dot turns green (correct), yellow (partial), or red (incorrect), this maps to an earned booster bit of an equivalent color the student receives once the activity completes. Red bits are also collected at this point, though valued at 0 so that each question in the completed activity is represented in the bit collection.

Color Value How students earn booster bits
Purple 50 points

Periodically when students answer questions correctly they are awarded a green booster bit that randomly turns purple to help keep them engaged, incentivize correctly answering questions, and make receiving booster bits more exciting.

Blue 30 points Blue bits are awarded when students answer every question correctly in an activity.
Green 20 points

Green bits are awarded when students answer questions correctly on the first attempt. Only green Booster Bits randomly turn purple to help keep students engaged, incentivize correctly answering questions, and make receiving booster bits more exciting.

All non-teacher booster bits are awarded based on a couple of factors. When an activity supports booster bits, green, yellow, or red bits are awarded based on the number of attempts students had on each question in the activity. Generally, green bits are awarded when students answer questions correctly on the first attempt, yellow on the second attempt, and red on the third attempt. There are some exceptions, each activity has the flexibility to award bits at will, though this is the standard approach.

Silver 20 points

Silver bits are awarded by teachers for individual student writings or audio recordings in Portfolio.

 Note

Students only receive silver booster bits when teachers award them through Portfolio.

Yellow 10 points

Yellow bits are awarded when students answer questions correctly on the second attempt.

All non-teacher booster bits are awarded based on a couple of factors. When an activity supports booster bits, green, yellow, or red bits are awarded based on the number of attempts students made on each question in the activity. Generally, green bits are awarded when students answer questions correctly on the first attempt, yellow on the second attempt, and red on the third attempt. There are some exceptions, each activity has the flexibility to award bits at will, though this is the standard approach.

Orange Varies

Orange bits are awarded based on student performance. The value of orange Booster Bits varies based on the activity. For example, the Vocab Dash activity awards students orange Booster Bits for the number of fruit collected in the activity.

 Note

Orange Booster Bits are not available for all activities.

Red 0 points

Red bits, though valued at 0 are awarded when students answer questions correctly on the third attempt in order to represent each question in the bit collection of the completed activity.

Teachers can assign students a Red Booster bit in the student portfolio if a student has not successfully responded to a writing prompt or audio submission

Teacher-awarded Booster Bits

When reviewing students' audio recordings and writings in Portfolio teachers can award Booster Bits based on effort, improvement, and growth. For audio recordings, teachers may consider factors like speed, missed words, pronunciation, and expression. For writings, teachers may consider how well the student followed the instructions, punctuation and spelling errors, and how they used their own words. 

If there are writings or recordings that have not been awarded Booster Bits, the notification "Not Reviewed" shows. Teacher-awarded Booster Bits are silver and each worth 20 points. Teachers may award 0, 1, 3, or 5 Booster Bits to individual writings or recordings. The next time the Reward screen shows, students will see the teacher-awarded Booster Bits.  

 Note

Students must use Imagine Learning app version 1.100 or later to see teacher-awarded Booster Bits. If Booster Bits are awarded to students during a session, students may not receive them immediately but will see them the next time they log in.

imagineLL_portfolio.png

Students can collect earned Booster Bits by hovering over them. If no action is taken, Booster Bits are collected automatically.

Visiting the Imagine Museum

Students qualify to go to the Imagine Museum to visit exhibits they've unlocked and play games after earning 1000 Booster Bits.

Students are awarded 90 seconds for each visit to the Imagine Museum for most activities, however, Jungle Habitat offers 140 seconds. If students are mid-action of an activity, Imagine Learning waits until the action is completed (for example, in Mazel Coaster Imagine Learning allows them to finish their roller coaster ride). If a student skips the opportunity to visit the Imagine Museum, they must earn another 1000 Booster Bits to visit again.

Imagine Museum exhibits

Exhibit Description

(session time about 8 minutes)

Character Builder

The purpose of the Character Builder exhibit, unlocked on the first visit to the Imagine Museum, is to create and customize avatars. 

(session time about 5 minutes)

Mazel Cannon

The goal of Mazel Cannon is to launch a Mazel as far as possible from the cannon. This exhibit is unlocked on the first visit to the Imagine Museum.

(session time about 8 minutes)

Monkey Business

The Monkey Business exhibit's goal is to customize a natural habitat for Monkey. This exhibit is unlocked when students reach Level 7.

(session time about 5 minutes)

Smoothie Operator

The Smoothie Operator exhibit, unlocked after reaching Level 13, helps students make a fruit smoothie for Monkey. 

(session time about 8 minutes)

Mazel Mine

The Mazel Mine exhibit, unlocked on reaching Level 19, takes students on a rollercoaster ride through a mine after customizing a Mazel, a cart, and a roller coaster. 

Leveling Up

A museum trip and a new level (level up) are achieved each time 1000 Booster bits are earned, even if students prefer not to visit the Imagine Museum. Once in the Imagine Museum, students can see what level they're on by viewing the Level Bar in the lower right corner of the screen.

The Rewards screen also shows the student's current level.

Leveling up can unlock new Imagine Museum exhibits and options, such as Smoothie Operator and avatar choices for glasses, hats, shirt logos, and more.